I have just come to reiterate and talk about something which I feel must be reinforced from the looks of some of the comments left on our page.
It appears as if some users are under the impression that when the server releases, there will be a great race to myth and likely achieving as many rebirths as possible.
We would like to simply remind you that we are going to experience a progressive release. This means as time goes on, we will be incrementally releasing episodes, up to a custom version of myth, along with new content. This means that at the beginning of the server, only Episode 1 stages conquests and custom stages will be available.
In addition to this, while our servers will have "rebirth," you only rebirth one time on your character. This is to mitigate the idea of redoing the stages 1000th time being "content." We aren't looking to be a super hardcore myth or gear progression server... Instead, a place where you can casually play the game without feeling stressed by needing to rush as many rebirths and levels as possible. The point of Lunia is to enjoy the game, is it not?
A little anecdotal evidence will be attached;
The first picture is from the LastGaming private server. To reiterate, they are a Brazilian LuniaZ server and have some awesome stuff going on;; https://www.lastgaming.com.br
Anyways, just to iterate, in the short time that the server has been released, we already see people who have been redoing content and simply farming levels and rebirths... http://blastoi.se/171013-37ddc.jpg
We do not believe this provides any fun... We know everyone here has probably leveled and rebirthed a character every month since LuniaZ released...
Likewise on Spirit Lunia, (another great global LuniaZ server, with great myth progression;; http://spirit-gaming.net/web/index.html )
The same archetypal problem exists; The top of leaderboards are filled with people who either spend time achieving maximum levels, or high amounts of rebirths.
We just want to reiterate that we will not be following this path on our server. Your character will only rebirth once, and cannot rebirth anymore. And when you rebirth, your level will not be reset. This is to allow a one time experience playing through your character. You can spend your time leveling and playing at your own pace, to not feel pressured to invest countless hours redoing 1-1 to 7-9 in an attempt to level your characters for the 1000th time.
And with this being said, we have our beta test slowly creeping up on us. Our server has had bursts of development over the past 6 months, and we would now like to ask what you would be excited to see in Lunia;; Other than "myth, devildoom," and other stages Allm has implemented. Be on the lookout for a suggestion thread.