Increased damage scaling.
Can be dash cancelled after level 6.
Cooldown reduced by 1 second for each level.
Cooldown reduced by 2 seconds for each level overmaxed.
Increased height gained upon air combo.
Added new skill.
Additional projectile added to second hit of combo, after level 6.
Initial projectile will always summon additional projectiles, even when projectile is summoned inside of a monster.
Amount of times first projectile may hit has been changed.
Cooldown reduced by 1 second, for each level.
Cooldown reduced by 2 seconds, for each level overmaxed.
Added invincibility frames for the duration of the skill.
Cooldown reduced by 5 seconds for each level.
Cooldown reduced by 10 seconds for each level overmaxed.
Reduced height gained from air combo.
Reduced delay between hits.
Reduced minimum damage ratio.
January 24, 2019
November 09, 2018
October 14, 2018
September 15, 2018
August 12, 2018
July 01, 2018